/* Last edited 3/11/2011 by Suzy Sapphire
This file is part of the tetra game resource shell and binder. The tr.g.r.s.b. is a
thin core and wrapper that binds several other libraries for sound, logic,
graphics, and physics.
*/

///@ Daily work notes && todo

///!d.w. 1/21/11
///@todo Finish studying irrlicht internals. Try to get a working
/// graphics demo.
///!Status in progress 6/16

///@needsattention
///!d.w. 8:38 am 1/22/11
///@todo write trGraphicsBolt
///!Status 3/32

///!d.w. 10:18 am 1/25/11
///@todo study bullet internals
///!Status in progress 8/16

///!d.w. 10:18 am 1/25/11
///@todo finish drafting of major components of tetra
///Status 24/50

///!d.w. 10:20 am 1/25/11
///@todo begin writing include files for forward decalaration to use
/// with final lib for deving apps.
///Status started 12/20

//! Version Info
/*

0.0.1_1

1/5/2011 //change every time you recompile the library with acknowledgable changes/additions. Last number change every decent revision.

Guide to 'grade' markings
A - final release of features until further updates, few or no bugs at all
B - non-final, testing, more than a few bugs, but works with most or all features
C - quite a few bugs but it works mostly as planned, some bugs might be fatal to running
D - runs but has about less than 50% of planned features, many bugs, and/or is bare bones
F - does not run, but most framework code is written
T - designing the concept to code
V - concept development
W - planned/wanted, but concept design is barely or not even started yet

addendum

D* - you may request a demo of the tech
" text " - other

Feature name = Status grade
===
Description

//! Include header files

///! Outline for namespaces

///! The main engine namespace
namespace tetra
{

};
